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I found this old ass video about a news story where a bear breaks into a house and plays the piano in Vail, Colorado. It looks fake as hell to me, but the comments and articles on other news sites are making me second guess myself. I could use some insight from /3/. The part at 0:55 gives it away in my eyes. Am I insane? Or did someone successfully push a fake story with 3DCG skills to a bunch of news outlets?https://www.youtube.com/watch?v=txCn4TKGNyY
>>983360The fact that people who work with this stuff or are at least enthusiasts can't even recognize reality any more says all you really need to know Op.The era where you can tell by sight if something is real or not is pretty much gone. This is 100% real tho.
>>983360>>983378I see you're not looking to be told whether or not it's real, but only want someone else to confirm your own belief that it isn't.So yes,>Am I insane?You are.As for your "clipping" issue, the fur is just moved out of the way by the bench, you can even fucking see the shadow.It's a small bear, sure, but I can't imagine a young black bear being much bigger than a large dog. Some get big as they age, but this one seems pretty young. I can't see it weight much more than 150-160 pounds. Definitely not what I'd call a "heavy bear".Also, do you think Pianos are made out of paper mache? There's a reason people need fucking cranes and pulleys to put that shit in. They're sturdy and heavy. They can handle the 50 or so pounds of a small bear leaning on it."Why would it avoid the stool?"Why the fuck does a bear do anything? Why is it in a house? It's a fucking bear, bear with it.
>>983467There’s one thing you failed to mention and another problem with clipping issue. You see normal lighting reflecting in the walls and bear is part of the problem in 3D space. We deal with it. The fact that you say the fur has shadows but the fur also reflects is a flawed you missed.
>>983474Didn't think I needed to explain how light and shadow worked, but here we are.Blue stuff is the light from the door/window at the back, dark blue on the bear is the shadow from that light (also present on the wall). Light blue bits on the bench is light from that window as well.Red portion is a window right in front of the bear, it's casting light on the front of the bear that we can see, with a bright area reflecting off of the fur on the arm (pink on the floor is the light from that window casting into the room). The arm is also blocking a bit on the bear's side as well, which is why there isn't highlights, possibly because the elbow is slightly turned out, and because it's not directly within that bright path. We also can't see what's directly in front of that window or how things are arranged, so it's likely that the lightest spot on the arm, doesn't have the curtain in front of it or similar, as we can see that light casting on the chair on the left, which is why it's present on certain spots on the bear. Notice how the light from that window on the floor is diffuse, except for that bit on the chair and bear. So yeah, odds are it's a curtain or something diffusing the light a bit (we can see that in the foreground), and the part that's brighter is a bit that's exposed.And before you start nitpicking, we don't see the shadow of the bear on the floor in this picture because the camera is too high to see it from that angle.
>>983477this >>983477 pretty much, also worth pointing out is how we don't know what the space the bear entered the room from look like, seems to be an opening high up to the left of the camera where the bear first appear and leap downward onto the floor. could be reflective/bright surfaces that side that bounces light to shape it all kinds of ways.Also notice the cobwebs that get pulled up from the seat by the bears nose. That's some S-tier CGI if this is synthetic imagery, everything Looks perfectly real to me.Who would fake a black bear poking around a house to the point it looks better than what the best of Hollywood effect teams makes?You where that good you'd fake a ayylmao or sasq crawling in thru the window or some shit, at the very least it'd be a chupacabra.
The only way to truly create retro CGI is by using period accurate hardware and software, anything else is forced soul from coping zoomers.
>>983340That kind of low detail "anime" is completely at odds with any actual Japanese CGI of that period (which i guess is the 90s since CGI would be rare in the 80s even in the west, that weird Golgo 13 sequence excluded) 3D animations of that period would look like Poppy the Performer or Gregory Horror Show, stylized but not really trying to emulate 2d anime, video game pre-renders in comparison would try to mix anime with some more realistic designs like pic.I still don't know what he's trying to recreate here, the low amount of details says that he wants to do some psx real time model thing like those FFVII lego minifig people on the overworld, but for some reason he decides that the models need separate fingers for the hands but even less details for the face, also instead of texture work he uses all sorts of material settings that are too intensive for that sort of thing with all those reflections.Nigga should just make his mind on what degree of stylization he wants, also whether he's a woman, a chud, both, or neither.
>>983463Ah Kurwa, forgot pic.
>>983463>material settings that are too intensive for that sort of thing with all those reflectionsor perhaps, he might be using some dying crt displays with fucked colors and overcompensating for the lack of contrast/color accuracy.
>>983473Sorry i meant too hardware intensive (I was not sure to say if it was CPU intensive since 90s render farm 'puters usually had some hardware to assist in this kind of shit and i think some later SGI ones already had GPUs) the reflection on the desk and all the alpha see through stuff looks weird with the rather simple geometry, Compare it with this Babylon 5 screenshot for ants.
>>983475And this.
Anyone has this?
why has nobody uploaded it yet?
>>983450The old paradigm where people would spend money and then share the product with everyone is over
>>983432https://online-courses.club/artistic-cartoon-style-character-modeling-with-zbrush-coloso-seihoon-kang/
>>983456nvm it seems that you gotta pay 16 bucks to access the course
>>983459better than paying $156
/wip/ - Works In Progress - "You know you guys can make this thread yourselves, right?" EditionPost your work-in-progress projects, recently finished projects, or things you'd like critiqued here.Previous thread: >>980444List of free resources: https://pastebin.com/cZLVnNtB (embed) (embed)/3/ Discord: https://discord.gg/gbYCEBPuK2
>>983445Dude, you are beyond retarded, it's because what you do looks like an amputee a car crash victim.
>>983187This looks like someone squeezing meat through a toothpaste tube.
>>983457A creature made of chicken thighs and processed meat for cats
>>983442Can you show me how to do this?I know a bit of html and CSS, probably it's the same thing programming in the language of blender some anon told me about a pithon but I'm a bit scared of snakes.
>>983454>Dude, you are beyond retarded, it's because what you do looks like an amputee a car crash victim.you cant even comprehend that you are in the WIP thread where I build my animation bit by bit and make a skin each time with a procedural signed distance field. Hell, I bet you don't even know what that means.
Creating garment assets for game environments.Seems it's a bit niche? Pivoting from a Rhino + SolidWorks / Blender (to render) background. What should I know? Do you have tutorial/ resource recommendations? **yes i have checked the intro guide**
Does it make more sense to texture in CLO or bring it to blender and texture it there?
>>981883No. Marvelous has a view to layout uvs, just do that, export and texture wherever you normally do. Marvelous will export stitching at geometry iirc. You're better off building that into the textures with something like substance painter (or redo the stich geo procedurally in Houdini or geo nodes if you need autistic levels of detail)
>>981880is what you export from it meant to be bake-ready, or do you need to sculpt on top of it in zbrush?
how do i make hot underwear for my hot women modelsi tried looking for tutorials specifically for underwear and got some super sussy suggestions on youtube
>>981880Do you retopo in MD, or do you export to some other program?
Which VR device has the most accurate/precise controller tracking for modeling in VR?
>>982895Moth :D
You DO use it, right?
I used to, then I stopped using Windows entirely.
>>982577On my work dev computer I dump converted 3D print files there, because the program we use is defaulted to dump the files there, and I can't be bothered to change it. I honestly had no idea that folder existed before that.
>>982577> system files in the same drive as work files.Yeah no.
no, 99% of Windows users don't ever work with 3D objects and those who do have their own directory structure that is often determined by the program. pure idiocy from Microshit's side
>>982577LMAO, my life is hell. everything installs itself on my c drive
Why the fuck blender doesn't have a 2D rig?
or in the blender thread.
>>983420that shit crashes on blender 4.last update was 4 years ago.
>>983423github says updated 2 weeks ago, you could download an older version of blender to do this crap too.
>>983423
Cris, all this shit is just poor man's Opentoonz, just download that, it is free too.
the eternal debate...spoiler: only Z-Up is based. Z-Up came first in history, so it must be right. CAD enginners and cartographers used 3D graphics long before any of you animators dicking around in Maya.
>>968471>what unit are the units? >"nah bro its unitless">default gravity is 9.82
>>967321OpenGL doesn't have an up convention, you can use whatever you want.Well clip space is Y-up I guess, with Z as depth. But the convention for cameras is different than for the world. Blender uses Z-depth/Y-up for cameras, despite the world being Z-up.
>>983354>Blender uses Z-depth/Y-up for cameras, despite the world being Z-up.HOLY ratardation
>>983366You are the ratard anon. What happens when the camera is rolled 90 degrees? What happens when the camera is pointing straight down on the scene from above?There is no relationship between camera space and world space so they don't need to "line up".
I understand both, have intuition for both and I can work with both.I am superior being.
How hard is it to make your own engine and make your own content in it compared to using unity or unreal?
>>980482No, that's entirely unrelated.
>>980230its kind of like building a plane in 1920 vs a plane in 2024. back then all you needed was wood, canvas, and knowledge of aerodynamics. now you need to understand jet engines, combustion, materials science, and a billion other things.
>>983094It's not that. The difference is the amount of "regulations" or "industry standards" or "APIs" that are completely useless but that you're expected and in some cases bullied into learning.
>>980262cuz I want my cool 3d dino spinning in my cool 3d engine
>>980230Similar to the difference between building a piano and playing a piano. They require some shared knowledge, but two completely different skillsets.>>980288>>980783There are plenty free open source game engines available. It's easier than ever to avoid sketchy companies.https://github.com/bobeff/open-source-engines
Stylish tacticool reloads
>>978226The fact you have to watch it that many times to pick it up means that the illusion works.
>>972037GOD I HATE THAT SHIT SO MUCH
>>972037LayzuhCatz is pretty good animator.
>>974795Why are the anime grills trying to kill each other with lollipop sticks?
>get stuck on animation>it never looks rightso annoying
I want one of you to show me how to make low poly model like this. Please show me. Please, please. Please. I want someone to stream and show me. Please. Why the fuck do I have to learn on my own. Please show me.
I think I can model just fine, but the hardest part is texturing. A lot of them are hand-drawn and I'm not as good at drawing.
>>983299>>983339>>983341its pretty funny to see how mad people get over a few polygons.im not saying its easy, but it is significantly easier than doing a detailed sculpt with the whole retopo and baking process.at any stage in the process you can tweak your shape without having to worry about it, its just very forgiving
>>983372shit take
>>983410prove me wrong,
>>983431Show me 10 different artists that make good low poly right now, not baked textures from high poly.I can show you 10 good 3d sculptors without a problem.I make both things, you have probably seen a film with one of my sculptures.But when I worked on a game company making a mobile game we had to go to Asia for good low poly modelers because of the shit artists produced here. Hand painted low poly takes shit ton of time to make, and a lot less people can do a good job.
Previous: >>968906Daz youtuber's and general guides:https://www.daz3d.com/help/help-daz-3d-video-tutorialsWpguruParmyTravis Davids (Marvelous designer)ThundorndCgByteshttps://www.laylo3d.com/https://thinkdrawart.com/Kelvin JinBridges: https://www.daz3d.com/daz-bridgesSuggested Blender Bridge: http://diffeomorphic.blogspot.com/Comment too long. Click here to view the full text.
>>983318>>983338>>983347the hair on the side of her head (or lack of) looks a little weird but the rest looks good. i don't know how to make hair but if you could add a little bit on teh sides like yvonne has it would look great
>>983370yeah noticed it too. Not a big issue and easily fixed
Why do you pirate?
>>983428To preview assets before purchase. >>983338>>983347Please share all your creations at some point. Perhaps a mega folder that you can update from time to time?
God bless non-photorealistic rendering
>>983315Well that’s it for me
>>983311I just remembered my CSI days, here it is, for you and mehttps://imgur.com/a/LV58E0B
>>983303Hey now, I didn't say I wasn't. It was just funny seeing him watching anime in general. Usually he's watching Phineas and Pherb or something.My mom used to unironically watch Bleach too, on her own back, when that was on Adult Swim in like 2009 or 2010, and she said she hated cartoons. She made it all the way to the end of the SS Arc. I miss her.My grandma LOVES Transformers and I have to take her to every movie.People have some weird tastes sometimes. Not weird, but just things you wouldn't expect.
>>983337very cool, thank you!
>>983278And on the other spectrum