In the rules department, you can look at http://www.4chan.org/rules - all global and board specific rules are in full effect. Apart from that, only two rules are important.
1. BE EXCELLENT TO EACH OTHER. 2. PARTY ON, DUDES. (AND DUDETTES)
Are WHFB grogs braindead?Anonymous03/24/24(Sun)18:46:28No.92275005[Reply]
Why the fuck does Games Workshop, as a company, have a console war tier rivarly between two of its own fucking games?
Why do Warhammer Fantasy oldheads devote their time and effort to hating Age of Sigmar, instead of the company GW that literally killed their game? Do they somehow think Age of Sigmar influenced GW to kill Fantasy from the future?
>>92275005 >Warhammer Fantasy oldheads Here's your mistake, the true grogs moved on, the seethe comes from secondaries and TTW /v/ kids who "totally would have bought tomb kings if they were still around"(they still haven't bought any now that they are back) and just want to complain. Its why the shitposting didn't stop when the game returned, they didn't want WHFB to come back, they wanted to bitch about AoS.
>>92315704 But Tomb Kings now are $60 a box. TTW fans spent all their allowances on TTW DLC and now can't afford even a reasonable $45 Tomb King General.
I know almost nothing about Tomb Kings, I play a Halfling scout army.
>>92320318 I got into warhammer from total war and I want to play tomb kings Everything seems ok but man those ushabti are expensive I could get 20 tomb guard, catapult and a warsphinx for the price of 6
Why are Western power/magic systems so...uncreative compared to Japan? DnD is so influential in pop culture but if you look closely at its spells and whatnot, its kind basic. Especially since it doesn't even use a mana system. I've read a lot of fantasy books too like Wheel of Time, Harry Potter, Elric Saga, LOTR, some DnD novels and the magic used there are kinda uninspired. Then I watch battle shounen like Hunter x Hunter, Jujutsu Kaisen and Naruto and it amazes me how creative their powers are, some are even so complicated its confusing (Hakoware and Idle Death Gamble).
Naruto is a basic shonen but even its power system (which is pretty close to the classic mana system in Western fantasy) is creative. Bloodline powers like the Byakugan and Sharingan, Clan Jutsu like the shadow possession and the Aburame literally turning themselves into living insect nests to use insect magic. I also like how everyone in Naruto use chakra, no such thing as martials but martial-like characters such as Gai and Lee are very powerful. Then we have Hunter x Hunter which probably has the best power system in fiction. Jujutsu Kaisen is a relatively new shonen and it continues the tradition of shonen having great fights.
And you can really see just how creative Japan's power system is compared to most Western power system in their fights. I read the Drizzt's Dark Elf trilogy and the fight scenes are very basic. Most are just the same flowery text of him using his swords then maybe using telekinesis to get the drop on people with his cat. Which just isn't as good as Shikamaru's high IQ fights or Megumi Fushiguro's clever use of shadows and Ten Shadow summons.
I don't know, man. I think its because there's really no equivalent of battle shonen in the West so most fantasy books don't really care about fights and thus the power system remains rather basic. Even Tabletop RPGs. I read the Naruto 5e and I liked it even better than any edition of DnD or Pathfinder.
I have been thinking that magic systems might be more well used in rpgs to have more creative uses. Like man fuck "problem solve" spells. How much fun do you think you're adding to a game by putting in "don't need to eat food" or "unlock a door" as spells, you know? Spend a slot, solve a problem.
>>92320020 >Then we have Hunter x Hunter which probably has the best power system in fiction I never understood this sentiment. Nen is just a bit more specified ki/chi/chakra/life force combined with stands. The power categories are vague enough that you can pigeonhole most bullshit you can come up with (and Togashi comes up with A LOT of random bullshit) into one of them, especially because there's a category that's literally described as "all shit that doesn't fit into other categories". I haven't watched/read HxH in a while but I'm pretty sure the whole system isn't even always internally consistent. Why does it get so much praise?
>>92320020 >Balefire >Uninspired Doesn't really track brother. I love my Holy and Graviga and Unlimited Blade Works as much as anyone else but come on.
>>92313518 If you eunucize yourself you can join her cult as well. Played a character who had that as a backstory, he wore a dino skull and the ashes of his desecrated village. Things were fun.
What are your nightmare stories of players in your campaigns?
>player refuses to believe character creation matters, gets awkward during rp and just plays himself >only makes characters based on cartoon or anime characters >makes a fighter for our serious campaign literally just named Zabuza >is 32 years old FUCK
This irks me so much because I strongly believe creating original characters is so integral to role-playing and story progression.
I sneeze characters with infinitely more personality than anything he makes. Idk why our DM allows it.
Maybe it's cause I'm femoid but this just pisses me off, share your stories and lmk if I'm valid
>>92320215 >ttrpgs tranny They usually gravitate towards very groggy games and then get self conscious and disappear while a bunch of fat veterans in fishing vests are like "whelp, I guess she had somethin' on, Dwayne, pass me that Dragon magazine" >Chuds be like AT LAST an opportunity to talk about Hitler (thinking that time he went to get a soda counts as a time he wasn't talking about Hitler)
>>92320236 >funny and lighthearted. It unironically was. We had loads of casual raunchy jokes there, but it was never tasteless, there was no erp of anything. PC naivety was a running gag. Like how, since adventuring parties weren’t a thing, and because of our party makeup, we’d occasionally get mistaken for a wandering orgy group (after one of insisted all 10 of us share a room for security once). Two years irl time later, we come across a wandering orgy group, where the same PC mistakes them for talking about engineering, and accidentally becomes a local legend. To this day, the best game I ever played at. >the orcs. The setting races were weird due to background lore. Orcs were less lesbian, and it never came up as such, but they were a female only race (Amazonian may be better). But there was never anything explicitly smutty with them.
>playin' 5e with a group of Warhammer players from my FLGS >We manage two hours and a half hours every couple of weeks at best but hey it's a game >one player plays a bit chaotic stupid, decent enough guy, and it's usually not a big deal because the DM can softball him when it matters and let him succumb to his stupidity when it doesn't >I'm playing an orc paladin, they're playing a faerie fighter >Gonna try not to dox myself, I think one of the guys reads the thread, but the faerie is naive and the guy roleplays it like that, but the faerie is friendly to the point of flirting with my character, which the player says ooc is nothing sexual because the faerie doesn't understand that I'm just not sure how to feel about it. In character I usually respond that my spouse is my faith and all, shit my guy doesn't even drink. I'm not sure if the point is for the faerie to latch onto a big buff guy for protection or what.
>>92320326 some people can role play flirting, some don't like it. if it gets too much just say like "that's a little gay hahaha..." out of character too show its making you a little uncomfortable and you are in fact a straight man in love with his divine patron (OOC)
>>92316537 Best separate from Dungeon Meshi at the onset. Your picture fits a darker setting so: >There are no traditional animals >You are what you eat, the general populace eats mostly vegetarian but the almost safe to eat creatures from each area that the people are forced to eat on occasion make each people unique >During the occasional calamitous vegetable famine, people have to choose between humanity and starvation >Some people eat the flesh of strange and rare creatures willingly, granting them powers in exchange for their humanity (the PCs for example) >Rumors exist of secluded villages completely devoid of humanity and secluded high societies in large cities that partake in the most forbidden act: feast of the unicorn
================================= >BattleTech Introductory Info and PDFs http://bg.battletech.com/?page_id=400
>Overview of the major factions http://bg.battletech.com/universe/great-houses/ http://bg.battletech.com/universe/the-clans/ http://bg.battletech.com/universe/other-powers/
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>>92320337 I had the EXACT same thought lmao >>92320331 You dumb nigger I have literally been on Abrams as they cruised around the dunes of northern Iraq, they RELIABLY MAKE WITHOUT DIFFICULTY 40 kph even on highly uneven rocky/sandy desert. Muck is different, but even then an Abrams is rare to bog because it has less ground pressure than a honda fucking civic, and can almost always make 30 kmh unless something is really weird. For normal unimproved mostly flat terrain, current doctrine is to assume 45 KMH with the EXPECTATION that it's slightly conservative.
"Dominion of Darkness" - simulator of the evil overlord, thered no. 9Anonymous03/29/24(Fri)01:56:52No.92319899[Reply]
Hello! It is once again me, creator of the "Dominion of Darkness", free narrative driven RPG/strategy game where try to conquer or destroy world by military power, intrigues and corruption and/or dark magic. People from /tg/ helped me greatly with the previous versions of the games with their suggestions. And because since our last discussion I added big amount of new content to the game, once again I am asking for Your help. Here is the new, test version: https://adeptus7.itch.io/new-test-version-of-the-dominion-of-darkness . If You want to help, please play at least once, write who you played (profession, sex, element), what You liked and what not. If You see anything which looks like bug, please make a printscreen (including visible stats). If bug is "empty" screen without content, plese wrote what was last thing before it. Feedback please publish here or send me at marekzegarek77777@gmail.com . Best regards.
PS. If instead of testing new version, You prefer to just play latest stable one, it is here: https://adeptus7.itch.io/dominion
>>92314332 >If you really want to meet girls within the hobby, I suggest you to go to >>>/soc/ or something. Oh man really? I fucking hate that place... can someone at least confirm there are some bitches there?
>>92305484 What's to explain? We met in high school, I was the grumpy new kid in class and she was a sweet little outcast. She talked up some weird vampire game, and I was lonely enough to humor her and read the book. Next thing I know, I'm making a character, we're hanging out, then we eventually started dating. Things progressed from there. Now we run and play RPGs with our friends.
For now, after some consideration, I think I'm going with Sheoldred's Edict instead of Bitter Triumph. The only creature we have a problem with currently is Vein Ripper. Everything else, we simply blast through without much of a problem. Edict is SO much better into Ripper, and still mostly relevant in other situations. Now, the response of course would be "What if they have a Dusk Legion Zealout out!" And my response to that would be, "Us having to sacrifice our Fling bodies to the Ward while they also gain 4 life ruins our day anyway."
I feel, we may as well take the option that sometimes might work, rather than the one that always won't. Also, people do seem strangely fond of chumping their 1/1 zealots into Dreadnought swings. The board is often clear when Sorin comes down. We'll see. I might change back.
>>92320289 >>92320290 >>92320295 Huh, sounds like it would make for interesting world to explore in chunks. As this is kind of what they want with a world. To be like >Okay here is how everything is fucked up and here is the situation there. Except it wouldn't be artificial like many of their worlds.
I'm itching to run a tactical RPG and I want it gamey as fuck. I want grids, I status effects and crowd control and I want players to have to manage their resources in combat and figure out how to best use their abilities. In essence, I want something like DnD 4e. I could just go for 4e, but I'd like to know if there's anything with a comparable style of play and decent amount of content that has come around in the meantime. The only thing I've seen people talk about is PF2e, but people seem split over whether or not it's like 4e. Outside of that, only Savage Worlds sort of comes to mind and its combat is pretty bland in actual play, so are there any other alternatives by now or should I just hunt down 4e books, which is a pain in the ass around these parts?
>>92301236 >I'm itching to run a tactical RPG and I want it gamey as fuck. I want grids, I status effects and crowd control and I want players to have to manage their resources in combat and figure out how to best use their abilities. thats just D&D, nigger
>>92301236 Another good fit for what you are looking for that hasn't been mentionned is Pokemon Tabletop United (PTU) You have to like, or at least not hate, pokemon. It is grid based and has a ton of status effects and the like being thrown around.
Kill batarians. Behead batarians. Roundhouse kick a batarian into the concrete. Slam dunk a batarian baby into the trashcan. Crucify filthy squints. Defecate in a batarians food. Launch batarians into the sun. Stir fry batarians in a wok. Toss batarians into active volcanoes. Urinate into a batarians gas tank. Judo throw batarians into a wood chipper. Twist batarians heads off. Report batarians to the IRS. Karate chop batarians in half. Curb stomp pregnant black batarians. Trap batarians in quicksand. Crush batarians in the trash compactor. Liquefy batarians in a vat of acid. Eat batarians. Dissect batarians. Exterminate batarians in the gas chamber. Stomp batarian skulls with steel toed boots. Cremate batarians in the oven. Lobotomize batarians. Mandatory abortions for batarians. Grind batarian fetuses in the garbage disposal. Drown batarians in fried pyjack grease. Vaporize batarians with a ray gun. Kick old batarians down the stairs. Feed batarians to varren. Slice batarians with a katana.
>advertise that I will be playing a game of Vampire the Masquerade 10th edition >five Asari and a krogan join >the asari all somehow pick Toreador and max out appearance >Krogan makes Caitiff with Potence, Celerity, and Fortitude >Asari players spend the whole game just seducing people >everyone that isn't instantly seduced gets his skull caved in by the Krogan
>>92319796 Hypothetically speaking, if someone were to make a Mass Effect inspired game, what kind of scale would you want it to be? Traditional "You are playing your character"? Or higher level such as controlling a ship/group of people doing "stuff"?
Anonymous /WoDg/&/CofDg/ - World of Dark(...)03/27/24(Wed)21:34:01 No.92308307
>>92320288 I don't think every clan needs to have a ton of bloodlines, if any at all. Ventrue are too autistic about breeding to spawn many if any bloodlines reminder that the Danava are mentioned in exactly two books and the only canon Indian Ventrue are main clan.
But at the same time they all claim pseudo-bloodline effects that are passed down through 4th generation Methuselah. Which might be Ventrue Astrology or actually legit, it's unclear. I know a VTDA book had optional rules for these pseudo-bloodlines.
>>92320288 ventrue have enough with 3 they even have too many if you count the whole noble ancestry thing from the dark age companion (you might say those are too little a change to be a full bloodline, but remember andra are a bloodline who have all the same disciplines and depending on write up also only have a extra weakness if that)
the guys who really got screwed over in the bloodline department are the nosferatu because they have bloodlines they have french witches, german giants/trolls and slavic subterranian cavers who are monstrous even for nosferatu (and may or may not have been created by the tzimisce in a way similair to tremere gargoyles), but none of them have stats or write ups
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